This lesson taught us of assigning materials using the arch+design templates
and using bitmaps to create textures.
| Create an object and opening the material editor window. |
| Assign the material to object by dragging the material example ball to the object. |
| Create a realistic texture by importing an image as the bitmap and assigning it to a box. |
| Edit the alignment of the material using the UMW Map Modifier according the the shape of the object. |
| After the exercise, we downloaded a template and assigned different materials for each object. |
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| After editing the materials, we render the final image. |

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