Thursday, 9 May 2013

Lesson 3

This lesson taught us of assigning materials using the arch+design templates
and using bitmaps to create textures.

Create an object and opening the material editor window. 
Assign the material to object by dragging the material
example ball to the object.
 
Create a realistic texture by importing an image as the bitmap
and assigning it to a box.

Edit the alignment of the material using the UMW Map Modifier
according the the shape of the object.



After the exercise, we downloaded a template and assigned different
materials for each object.

After editing the materials, we render the final image.

No comments:

Post a Comment