Thursday, 6 June 2013

Exterior Rendering + Post Processing

This part of the project focuses on the exterior
rendering and methods of post-processing the image
to create a photo-realistic image.

Building site context using Rhinoceros.
After building in Rhino, the model is imported into
3ds Max Design. 
Using 3ds Max Design, materials and bitmaps are
assigned to specific parts of the model to create
a realistic model. Using the camera tool,
a specific view is generated and rendered.
In Photoshop, I create a more realistic environment
by adding human silhouettes and cars as well as
the grass.



The above are the results of the post-processing
method to create the photo-realistic image.

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