The following is the product of the animation project of the
Rolex Learning Center by SANAA.
Firstly, from the model of the exterior rendering, I searched for models, materials and settings for v-ray and edited them to suit my personal preferences. |
After that, the models are arranged according to the specific view chosen. |
In the amphitheater, I arranged the chairs and spot lights following the curve of the stage as well as the contour of the building for the chairs. |
Rectangular light and spot light are placed to create artificial lighting in the spaces. This is to create a more realistic image in the final render. |
The final rendered image is then imported into Photoshop where human silhouettes are added to give the space a sense of scale and depth. |
Building site context using Rhinoceros. |
After building in Rhino, the model is imported into 3ds Max Design. |
Using 3ds Max Design, materials and bitmaps are assigned to specific parts of the model to create a realistic model. Using the camera tool, a specific view is generated and rendered. |
In Photoshop, I create a more realistic environment by adding human silhouettes and cars as well as the grass. |
The windows, window frames, columns and amphitheater are created in Rhino because it is an easier program to work with. |
After everything is done in Rhino, it is then imported into 3ds Max Design so the materials can be assigned to each object. |
A plane is added to create the ground level and a daylight system is created to give a realistic image when rendering. |
Create a box and use Edit Poly Modifier to delete specific surfaces and creating an opening with a command similar with the Offset command in AutoCAD. |
Create an object as a focal point and create a daylight system to illuminate the interior space. |
Create cameras and adjusting the focal length to maximize the view of the interior space. |
Test Render the scene and readjusting the camera positions until it creates a suitable image. |
Assign materials to the objects and test Render. |
Create interior lighting by using the a photometric lighting system and importing IES file using the photometric web. The light is edited and moved to create a decent realistic lighting condition. |
Adjust the temperature of the light to achieve a warm lighting. |
Recreate the same lighting system with similar temperature and changing changing the materials of the interior wall so the lighting systems are visible. |
The final rendering of the interior space with warm lighting and a beautiful sunset. |
Create an object and opening the material editor window. |
Assign the material to object by dragging the material example ball to the object. |
Create a realistic texture by importing an image as the bitmap and assigning it to a box. |
Edit the alignment of the material using the UMW Map Modifier according the the shape of the object. |
After the exercise, we downloaded a template and assigned different materials for each object. |
After editing the materials, we render the final image. |
Rendered the model to test the options of the texture. |
Did some personal editing towards the options to make the water texture more visible. |
Final test rendering. |
Final rendering image of the water texture. |